The high cost of gaming

Christopher Helton has written a so called Industry-article on ENWorld about how RPG-gamers are cheapskates that won’t pay what games are worth (Edit: the article has since been removed but can still be read via Wayback Machine). Consequently game designers can’t make a decent living doing what they love.

6 min read

Shield of the Basilisk

As I read through some published modules and plan my new fantasy campaign I substitute every bland magic item and vanilla +# weapon with something more colorful.

This is my reworking of a simple +1 shield.

1 min read

Glass Blade of the Ancients

As I read through some published modules and plan my new fantasy campaign I substitute every bland magic item and vanilla +# weapon with something more colorful.

This my reworking of a bland +1 short sword wielded by goblin leader in a module for character levels 1-3.

1 min read

Character Creation: ICONS

ICONS is the second superhero roleplaying game from Mutants & Masterminds creator Steve Kenson. ICONS is loosely based on FATE and so is a rules light game. It differs from FATE in that it relies more on numbers and actually simplifies the concepts of descriptors and Aspects. Character creations is hugely different as well.

7 min read

Dungeon Crawl Classics Deity: RaccRocc

I’m working on the setting for my Dungeon Crawl Classics-campaign and I’ve got a smallish map and some nations and areas worked out in my mind. Among the things I feel are promising is an evil nation of undead elves (a sealed off area held at bay by a knightly order of heroic warriors) and a nation ruled by draconic druglords.

Anyway; the thing that gets the creative juices flowing most at the moment is working on the pantheon. I have previously presented the god of festivals, orgies, food, wine and gluttony, Omnomnom. Today I give you the twin gods of chance and destiny. It is loosely based on Oponn from the Malazan-books. As usual I like to give the clerics some small benefits and drawbacks from their deity.

2 min read